{
  "schemaVersion": "1.0.0-public-snapshot",
  "id": "PRJ-PF-001",
  "displayId": "PF-001",
  "slug": "parallax-pixelforge",
  "name": "Parallax PixelForge",
  "summary": "A local-first browser studio for building playable worlds, maps, quests, dialogue, inventories, story flags, and exportable games.",
  "purpose": "A local-first browser studio for building playable worlds, maps, quests, dialogue, inventories, story flags, and exportable games.",
  "regionId": "pixelforge",
  "projectType": "Creator tool",
  "status": "Active",
  "maturity": "Growing",
  "evidenceClassification": "Operational",
  "visibility": "public-candidate",
  "canonConfidence": "Core",
  "launchTier": "Tier 1",
  "paths": [
    "play",
    "build",
    "wander",
    "collaborate"
  ],
  "tags": [
    "creator tool",
    "games",
    "worlds",
    "local-first"
  ],
  "claimBoundaryVersion": "1.1.0",
  "claimBoundary": {
    "supported": "PixelForge has a v0.1–v0.4 canon, working local-first prototypes, deterministic validation concepts, and connected game projects that exercise the toolchain.",
    "notClaimed": "The current room does not claim complete engine parity, console certification, unlimited scale, or compatibility with every third-party format."
  },
  "knownLimitations": [
    "The toolchain is evolving and does not yet replace mature commercial engines for every genre or platform.",
    "Browser performance and asset size constrain large scenes.",
    "Exported projects still require licensing and provenance checks for every included asset.",
    "A stable public demo and creator documentation need to be packaged together."
  ],
  "currentState": {
    "summary": "Parallax PixelForge is recorded as Active at the Growing stage. The inventory currently marks 6 artifact lanes Ready, 2 Partial, and 0 Missing.",
    "maturityStage": "Growing",
    "maturityStageIndex": 2,
    "note": "B3 Tier 1 room draft · Core canon · Operational evidence · public candidate"
  },
  "capabilities": [
    {
      "symbol": "▦",
      "title": "Builds structured worlds",
      "description": "Creates maps, entities, quests, dialogue, inventories, conditions, and story flags from inspectable records."
    },
    {
      "symbol": "▶",
      "title": "Previews playable scenes",
      "description": "Runs deterministic previews so creators can test consequence and progression before export."
    },
    {
      "symbol": "⇱",
      "title": "Exports portable projects",
      "description": "Preserves project data and generated builds outside a proprietary hosted account."
    }
  ],
  "architecture": {
    "summary": "PixelForge uses a local project model, browser editors, deterministic validators, preview runtime, asset pipeline, and export targets.",
    "layers": [
      {
        "name": "Project graph",
        "role": "Scenes, entities, quests, dialogue, flags, assets, and relationships.",
        "status": "demonstrated"
      },
      {
        "name": "Creator editors",
        "role": "Map, narrative, rules, inventory, and content editing surfaces.",
        "status": "forming"
      },
      {
        "name": "Validation runtime",
        "role": "Deterministic checks for broken references, impossible states, and export readiness.",
        "status": "demonstrated"
      },
      {
        "name": "Export pipeline",
        "role": "Playable browser builds and future engine-specific packages.",
        "status": "forming"
      }
    ]
  },
  "roadmap": [
    {
      "phase": "Now",
      "title": "Package one canonical demo",
      "description": "Choose a small exported world that demonstrates editing, validation, preview, and portability."
    },
    {
      "phase": "Next",
      "title": "Publish the creator path",
      "description": "Document project creation from empty workspace through validated export."
    },
    {
      "phase": "Later",
      "title": "Expand target adapters",
      "description": "Add formats only when round-trip behavior and custody remain inspectable."
    }
  ],
  "relatedProjectContext": [
    {
      "projectId": "PRJ-V369-001",
      "relationship": "Game built through creator tooling"
    },
    {
      "projectId": "PRJ-CIV-001",
      "relationship": "Simulation-building toolchain"
    },
    {
      "projectId": "PRJ-PPH-001",
      "relationship": "Playable scene and performance creation"
    }
  ],
  "contentStatus": "draft",
  "recordUpdatedAt": "2026-07-25",
  "sourceNote": "Public-safe static snapshot generated from the v0.4 B4 review registry. Source files and private working notes are not embedded."
}
