Project Genome · UNM-001

Parallax: Unmoored

A narrative game exploring identity, systems, consequence, and the search for coherent ground in an unstable world.

draftCore canonTier 1
Parallax: Unmoored project field card
Registry-bound visual · B4
RegionPixelForge
Status Exploring
MaturitySprout
EvidenceCreative
Visibilityprivate review
RecordUpdated 2026-07-25
Guided appearances
Play

01

Origin condition

Why it exists

Parallax: Unmoored begins with one wounded continent, a lighthouse-vessel, and small acts of witnessed continuity. It exists to make large system questions intimate: what deserves to be carried, what can be repaired, and how a person remains themselves while becoming responsible for more than themselves.

Can a quiet journey of small lights carry the weight of systems, memory, and consequence without becoming a lecture?

02

Working system

What it does

  • Sails a lighthouse-vessel

    Uses travel, weather, repair, and illumination as the physical grammar of the journey.

  • Keeps a ledger of small lights

    Records people, places, promises, losses, and acts of care that alter later choices.

  • Blends personal and institutional consequence

    Absorbs governance and claims-system ideas without turning the player into an abstract administrator.

03

System anatomy

Architecture

The selected concept combines a single wounded continent, mobile lighthouse home, regional journeys, relationship memory, claims and repair systems, and consequence-driven endings.

01designed

Small Lights journey

A focused protagonist and vessel crossing one coherent world.

02designed

Witness ledger

People, promises, injuries, repairs, and unresolved claims.

03designed

Home vessel

Upgradeable lighthouse-ship that is travel system, archive, and emotional center.

04planned

Playable slice

One region, home loop, key relationship, and complete consequence arc.

04

Present tense

Current state

Parallax: Unmoored is recorded as Exploring at the Sprout stage. The inventory currently marks 3 artifact lanes Ready, 2 Partial, and 3 Missing.

SeedSproutGrowingCanopyStewarded

B3 Tier 1 room draft · Core canon · Creative evidence · private review

05

Honest edges

Known limitations

  • The project currently has a full concept bible, not a playable build.
  • The 24-part scope must be reduced to a production-realistic first slice.
  • Emotional themes require careful pacing and accessibility options.
  • Visual, audio, and interaction language remain to be prototyped together.

06

Claim boundary · v1.1.0

What we are—and are not—saying

Supported

Three distinct concepts were evaluated, Small Lights was selected, and a complete 24-part Game Concept Bible was produced with the strongest systems from the alternatives integrated into the chosen design.

Not claimed

This room does not claim a finished game, production funding, release schedule, final platform list, or tested audience outcomes.

07

Development memory

Ledger

B3-UNM-001-01
Concept selection

Small Lights selected after comparing three genuinely different game concepts.

Accepted
B3-UNM-001-02
Design bible

Complete 24-part concept bible assembled for Parallax: Unmoored.

Documented
B3-UNM-001-03
Portal

Tier 1 room drafted with a vertical-slice reduction gate.

Draft

Curated project receipts · source-file binding and human review remain pending

08

Directional, revisable

Roadmap

01
Now

Extract the playable heart

Reduce the bible to one region, one home loop, one relationship arc, and one ledger consequence.

02
Next

Prototype motion and atmosphere

Test sailing, illumination, repair, dialogue, and quiet traversal as one experience.

03
Later

Expand by completed arcs

Add regions only after each one carries a self-contained emotional and systems consequence.

10

B10 evidence trail

Featured evidence

registry bound

Registry-grounded trail

No primary source package is bound yet. The public trail is limited to the verified field card and public Genome snapshot.

Parallax: Unmoored evidence board
Open the full evidence board

11

Publication intake

Artifacts & sources

Detail roomMissing
SummaryReady
Hero / posterPartial
SpecificationsReady
Demo / repositoryMissing
Public linkMissing
Claim boundaryPartial
RelationshipsReady
game-designindexed

Parallax: Unmoored 24-part Concept Bible

Complete selected-concept architecture.

View archive recordarchive:intake/unmoored-concept-bible
visualindexed

Visual and atmosphere package

Direction exists; canonical playable art set is not frozen.

View archive recordarchive:intake/unmoored-art-direction
demomissing

Small Lights playable slice

No accepted executable slice yet.

View archive recordarchive:intake/unmoored-playable-slice

Source basis

Archive launch intake matrixarchive:intake/parallax-unmoored/source-basisarchive-canon
Enter the Field B3 Tier 1 room draftportal:project/parallax-unmoored@v0.4-b3planning-inventory

Review: Canon, claims, privacy, accessibility, and publication review · pending

12

Move with evidence

Next actions