01
Origin condition
Why it exists
Parallax: Unmoored begins with one wounded continent, a lighthouse-vessel, and small acts of witnessed continuity. It exists to make large system questions intimate: what deserves to be carried, what can be repaired, and how a person remains themselves while becoming responsible for more than themselves.
Can a quiet journey of small lights carry the weight of systems, memory, and consequence without becoming a lecture?
02
Working system
What it does
- ✧Sails a lighthouse-vessel
Uses travel, weather, repair, and illumination as the physical grammar of the journey.
- ☷Keeps a ledger of small lights
Records people, places, promises, losses, and acts of care that alter later choices.
- ⌁Blends personal and institutional consequence
Absorbs governance and claims-system ideas without turning the player into an abstract administrator.
03
System anatomy
Architecture
The selected concept combines a single wounded continent, mobile lighthouse home, regional journeys, relationship memory, claims and repair systems, and consequence-driven endings.
Small Lights journey
A focused protagonist and vessel crossing one coherent world.
Witness ledger
People, promises, injuries, repairs, and unresolved claims.
Home vessel
Upgradeable lighthouse-ship that is travel system, archive, and emotional center.
Playable slice
One region, home loop, key relationship, and complete consequence arc.
04
Present tense
Current state
Parallax: Unmoored is recorded as Exploring at the Sprout stage. The inventory currently marks 3 artifact lanes Ready, 2 Partial, and 3 Missing.
B3 Tier 1 room draft · Core canon · Creative evidence · private review
05
Honest edges
Known limitations
- The project currently has a full concept bible, not a playable build.
- The 24-part scope must be reduced to a production-realistic first slice.
- Emotional themes require careful pacing and accessibility options.
- Visual, audio, and interaction language remain to be prototyped together.
06
Claim boundary · v1.1.0
What we are—and are not—saying
Three distinct concepts were evaluated, Small Lights was selected, and a complete 24-part Game Concept Bible was produced with the strongest systems from the alternatives integrated into the chosen design.
This room does not claim a finished game, production funding, release schedule, final platform list, or tested audience outcomes.
07
Development memory
Ledger
B3-UNM-001-01Small Lights selected after comparing three genuinely different game concepts.
✓ AcceptedB3-UNM-001-02Complete 24-part concept bible assembled for Parallax: Unmoored.
✓ DocumentedB3-UNM-001-03Tier 1 room drafted with a vertical-slice reduction gate.
✓ DraftCurated project receipts · source-file binding and human review remain pending
08
Directional, revisable
Roadmap
Extract the playable heart
Reduce the bible to one region, one home loop, one relationship arc, and one ledger consequence.
Prototype motion and atmosphere
Test sailing, illumination, repair, dialogue, and quiet traversal as one experience.
Expand by completed arcs
Add regions only after each one carries a self-contained emotional and systems consequence.
10
B10 evidence trail
Featured evidence
Registry-grounded trail
No primary source package is bound yet. The public trail is limited to the verified field card and public Genome snapshot.
Parallax: Unmoored — Project Field Card
B4-generated visual identity card built directly from the reviewed constellation registry.
Open bound artifactParallax: Unmoored — Public Genome Snapshot
Public-safe JSON snapshot of the current project registry or expanded Project Genome.
Open bound artifact11
Publication intake
Artifacts & sources
Parallax: Unmoored 24-part Concept Bible
Complete selected-concept architecture.
View archive recordarchive:intake/unmoored-concept-bibleVisual and atmosphere package
Direction exists; canonical playable art set is not frozen.
View archive recordarchive:intake/unmoored-art-directionSmall Lights playable slice
No accepted executable slice yet.
View archive recordarchive:intake/unmoored-playable-sliceSource basis
archive:intake/parallax-unmoored/source-basisarchive-canonportal:project/parallax-unmoored@v0.4-b3planning-inventoryReview: Canon, claims, privacy, accessibility, and publication review · pending
12
Move with evidence
Next actions
The scale of the game should emerge from witnessed lives, not from an encyclopedia.
reviewReview the artifact registerSee which source packages, visuals, demonstrations, and public links are actually ready.
secondaryTrace related projectsFollow documented dependencies and neighboring systems without inventing connections.