Project Genome · PF-001

Parallax PixelForge

A local-first browser studio for building playable worlds, maps, quests, dialogue, inventories, story flags, and exportable games.

draftCore canonTier 1
Parallax PixelForge project field card
Registry-bound visual · B4
RegionPixelForge
Status Active
MaturityGrowing
EvidenceOperational
Visibilitypublic candidate
RecordUpdated 2026-07-25

01

Origin condition

Why it exists

Building a game often requires stitching together tools that hide state, lock creators into formats, or make exported work difficult to inspect. Parallax PixelForge exists as a local-first browser studio where maps, quests, dialogue, inventory, flags, and playable scenes remain understandable and exportable.

Can a creator tool make world-building approachable without hiding the logic that makes the world run?

02

Working system

What it does

  • Builds structured worlds

    Creates maps, entities, quests, dialogue, inventories, conditions, and story flags from inspectable records.

  • Previews playable scenes

    Runs deterministic previews so creators can test consequence and progression before export.

  • Exports portable projects

    Preserves project data and generated builds outside a proprietary hosted account.

03

System anatomy

Architecture

PixelForge uses a local project model, browser editors, deterministic validators, preview runtime, asset pipeline, and export targets.

01demonstrated

Project graph

Scenes, entities, quests, dialogue, flags, assets, and relationships.

02forming

Creator editors

Map, narrative, rules, inventory, and content editing surfaces.

03demonstrated

Validation runtime

Deterministic checks for broken references, impossible states, and export readiness.

04forming

Export pipeline

Playable browser builds and future engine-specific packages.

04

Present tense

Current state

Parallax PixelForge is recorded as Active at the Growing stage. The inventory currently marks 6 artifact lanes Ready, 2 Partial, and 0 Missing.

SeedSproutGrowingCanopyStewarded

B3 Tier 1 room draft · Core canon · Operational evidence · public candidate

05

Honest edges

Known limitations

  • The toolchain is evolving and does not yet replace mature commercial engines for every genre or platform.
  • Browser performance and asset size constrain large scenes.
  • Exported projects still require licensing and provenance checks for every included asset.
  • A stable public demo and creator documentation need to be packaged together.

06

Claim boundary · v1.1.0

What we are—and are not—saying

Supported

PixelForge has a v0.1–v0.4 canon, working local-first prototypes, deterministic validation concepts, and connected game projects that exercise the toolchain.

Not claimed

The current room does not claim complete engine parity, console certification, unlimited scale, or compatibility with every third-party format.

07

Development memory

Ledger

B3-PF-001-01
Canon

PixelForge v0.1–v0.4 architecture consolidated as the creator-tool lineage.

Documented
B3-PF-001-02
Application

Local browser studio and export workflows represented in working prototypes.

Prototype
B3-PF-001-03
Portal

Tier 1 creator room drafted with a playable-demo publication gate.

Draft

Curated project receipts · source-file binding and human review remain pending

08

Directional, revisable

Roadmap

01
Now

Package one canonical demo

Choose a small exported world that demonstrates editing, validation, preview, and portability.

02
Next

Publish the creator path

Document project creation from empty workspace through validated export.

03
Later

Expand target adapters

Add formats only when round-trip behavior and custody remain inspectable.

10

B10 evidence trail

Featured evidence

source bound

Direct original-source trail

B11 adds README-verified public repositories, live experiences, publications, or creator channels. These establish source availability without proving every project claim.

Parallax PixelForge evidence board
Open the full evidence board

M

B11 original media

Open the original trail

The original open-source game-creation repository.

public repositorycode

Parallax PixelForge — Public Repository

Open-source retro game creation studio for cartridge-style games, sample adventures, and the 369 PocketGames release lane.

Open original source GitHub · MichaelWave369/parallax-pixelforge · README verified 2026-07-25
Open the complete original-media intake

11

Publication intake

Artifacts & sources

Detail roomPartial
SummaryReady
Hero / posterReady
SpecificationsReady
Demo / repositoryReady
Public linkPartial
Claim boundaryReady
RelationshipsReady
canonindexed

PixelForge v0.1–v0.4 canon

Architecture and feature lineage.

View archive recordarchive:intake/pixelforge-canon
applicationindexed

Local browser studio

Working prototypes exist; one publication candidate must be selected.

View archive recordarchive:intake/pixelforge-browser-studio
demomissing

Canonical playable export

Required centerpiece for the public room.

View archive recordarchive:intake/pixelforge-playable-export

Source basis

PixelForge v0.1–v0.4 canonarchive:intake/parallax-pixelforge/source-basisinternal-prototype
Enter the Field B3 Tier 1 room draftportal:project/parallax-pixelforge@v0.4-b3planning-inventory

Review: Canon, claims, privacy, accessibility, and publication review · pending

12

Move with evidence

Next actions